Killzone2 Annoyances

May 7, 2009 at 10:09 am 5 comments

This week’s blogging assignments contains the option to ‘playtest’ a game and
look for bugs or flaws. As the topic of this post suggests I am taking a closer
look at Killzone 2 on the PS3.

The most obvious bug in Killzone2 is that it crashes. The game doesn’t crash a
lot, but sometimes, suddenly right in the middle of a game it freezes. Sometimes
it is enough to hold down the PS-button on the remote and exit the game and
start it again, sometimes you have to restart the console. Had this been a game
on Windows I would have just shrug and blamed the OS or graphics drivers, those
crashes are not that frequent after all, but on a console? I don’t think I
should have to suffer random crashes on a console, while I am pretty new to the
PS3 I have never had a game crash on me on the Xbox, GameCube or Wii. I think
fixing the crashing is simply a matter of reviewing crashdumps, but perhaps the
PS3 is more complex than that to work with.

Anyway, such matters are not really interesting, run another Q&A cycle and
you should have them sorted out. What I find more intriguing is stuff that is
broken by design, the ‘features’ that someone deliberately designed that way,
and it makes for a worse game. For the rest of this blog post I will address
what I perceive to be such flaws.

Controller precendence

There has been some uproar in the community over the sluggish controls, but this
is not what I am having problems with, the game is supposed to be slower and
more tactical. Being able to read the game and place yourself in the right
position is more important than a straight and quick aim, in my opinion. But the
way that the controls are prioritized are plain broken. The game makes a
difference between walking and running, while you walk you can shoot, while you
run you can’t. Straight and simple. But, if I am running down a corridor and
suddenly press the fire button to shoot (presumably because an enemy turned a
corner and started firing at me), what is the anticipated response from the
game? Spend a few moments here, try to visualize the situation and form your own
opinion. Ready?

In my opinion the character should stop running and shoot. Ordering the game to
shoot seems to me to be something that has higher priority than running. This
is not how the game prioritizes the controls though, it merrily keeps you
running until you manually stop or slow down to a walk, only at then may you
return fire.

This I perceive to be a flaw in the game. Simply giving the shooting higher
priority in interpreting the controls would solve the issue. You still have to
wait though the animation of bringing the weapon up in the firing position
again, so anyone waiting for you would still have the edge in the exchange of fire.

Controller precendence again

In Killzone2 you are limited to two weapons at a time, one being your main gun
(a rifle, rocket launcher, shotgun, sniper rifle or whatever) and the other
being a pistol or revolver. The game also is somewhat realistic, in the sense
that your guns fire ordinary bullets instead of fancy futuristic rays, so you
have to reload the gun every so often. Sometimes during the game you may come
into the situation that your magazine gets empty, while there still are highly
hostile enemies close by, shooting at you. Early in the (online) game you are
limited to the pistol, that has so low stopping power that it is next to
useless, better to wait through the reloading animation, hoping that the enemies
are bad shots. But later, once the revolver has been unlocked it is usually
advantageous to change weapon and continuing the firing with the revolver and
save the reloading of the main weapon until a later time when you are in less of
a peril.

To change weapon you press the change weapon button on the controller once, and
the weapon is changed, do it again, and you change back. Again and again you can
press it, cycling back and forth between your main weapon and the (useless)
pistol or revolver. That is, as long as you are not reloading your main weapon,
something that is automatically initiated as soon as you fire the last shot in
the magazine. Because the game will not listen to that change weapon request if
you are in the middle of a fight and reloading, not unless you press the change
weapon button TWICE!

This I perceive to be a flaw in the game. It could be fixed by giving the change
weapon button higher priority over whatever it is that causes the reloading to
continue.

/Wilhelm Person

Advertisements

Entry filed under: Uncategorized.

15th Week Assignments Exploring QUAKE LIVE

5 Comments Add your own

  • 1. Killzone 2 annoyances « Wilper’s Blog  |  May 7, 2009 at 10:55 am

    […] intro2gamedesign3.wordpress.com/2009/05/07/killzone2-annoyances – The abbreviated version of this post on the course page. Possibly related posts: (automatically generated)Army of Two ReviewDead Space ReviewVideo Games for Dummies – First Person ShootersParadox Interactive to publish East India Company […]

  • 2. johanhedberg81  |  May 8, 2009 at 5:07 pm

    I never heard of console games that crashes before. The horror! And me that was about to purchase this label last week… Makes you shiver a bit.

    The flaws described here seems a bit disturbing don’t you think? The only thing I’m not sure about is that problem of running and shooting at the same time. Is it realy a problem that you need to stop before opening fire? I mean that only makes it more realistic, and also raises the difficulty level a bit wouldn’t it? But on the other hand, sometimes it might be preferable to let the system do the most obvious task to enhance the user friendliness. Like in Tomb Raider where you have that auto aiming feature, because that would be considered to an obvious action to request from the player. I read an article about that concept somewhere a year back.

    I suppose you would have to play the game yourself to be able to evulate if such a thing disturbs the gameplay or not. Great article by the way!

    /Hedberg

  • 3. johanhedberg81  |  May 8, 2009 at 5:09 pm

    Sorry about the english. I just got back from work and my head is still spinning. 🙂

  • 4. Wilhelm  |  May 9, 2009 at 12:54 pm

    I constantly end up dead and cursing due to the run/shoot-issue. I’m not having problems with the feature that you can’t run and shoot at the same time tho.

    I had more opinions on the game but ran into the word count barrier for the course blog, You can follow the link in comment 1 on this post to a larger post on the subject if you are interested.

  • 5. wikman9  |  May 10, 2009 at 9:33 am

    Ugh… console crashes. Been there, seen that. Too often, in fact. The PS3 seems to be a bit unstable.

    I’ve never really seen what it is that lures players to play Killzone 2. It seems just like any other FPS, and I don’t really see what the big deal is. Sure, looks nice, but what does it -do-? Marketing = Fail.

    Oh, and bugs. Annoyances. Gawd, now I’ll never buy a PS3 ;P

    //Dennis Wikman

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

Trackback this post  |  Subscribe to the comments via RSS Feed


Recent Posts

Feeds


%d bloggers like this: